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When you’re rolling on through the three main settings of the US, South America, and Antarctica, you’re going to be impressed with the defined 3D visuals that bring all of the playing fields to life, which mostly range from dim and snow-laden streets of New York to lush, picturesque locales in Rio de Janeiro. Once they touch down, it’s your job to lead them as a lone soldier in the powerful Combat Suit, running around the battlefield and indicating where your squad should go and what they should do. While premeditating your path, you create a squad of up to six vehicular units that can be arranged in any order from front to back. Rather than typically waiting for enemies to attack you while you’re setting up defences to ward them off and whatnot, you’re placed on a map with branching paths that have different types of fortified enemy “towers” alongside every route in varying quantities. That being said, we could still tell that Anomaly 2 was a special case upon our first hour with it. This particular reviewer isn’t particularly accustomed to playing tower defence games, but we’ve dabbled in titles like Dungeon Defenders and Toy Soldiers. Accompanied by the assorted noise of lasers, gunfire, and machinery that characterise futuristic warfare, the sound department gets the job done in creating a bit more tension and excitement during gameplay. The voice acting may be a dud, but the staticky, technological sound effects when selecting options and activating abilities provide cool, satisfactory aural feedback. We must stress, though, that the lacklustre aspects of the game are outweighed by what it does right in every other area. We chuckled at how bad it was and groaned every time certain bits of dialogue would repeat far too often. The one-dimensional and stereotypical cast of individuals doesn’t help either you’ve got the old German scientist, meathead American soldier, stubborn military commander, and so on that – while humorous and entertaining on rare occasions – have awful dialogue that’s neither written nor voiced well. The narrative is straightforward and filled with clichés, which only becomes slightly interesting near the end with an unexpected mission where you actually have a say in how the story ends. The sacrifices and bravery of soldiers in the events of the first game have given you, First Lieutenant Simon Lynx, the opportunity to end this conflict with the power of the Combat Suit as you lead your forces into battle.Īs you can tell, there’s nothing that original about the premise, and the same goes for the rest of the story and characters. Desperate for a way to regain their home, the remaining military forces are fighting for mankind in the hope of creating an experimental weapon known as Project Shockwave.
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Most of the Earth has frozen over after a massive climate change when humanity lost a war against an alien race called the Machines.
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